Increases Health by 20% but secondary attack damage is nullified. Ring that boosts the owner's health by canceling the double damage of a secondary attack. Increases movement speed by 10% when Health is below 20%. Ring that increases speed by 10% when HP is below 20%. Increases healing effect of potions by 50% when Health is less than 20%. Ring that increases the healing value of potions by 50% when HP is under 20%. Increases defense by 30% when Health is below 20%. Ring that increases defensive power by 30% when HP is below 20%. Ring that increases attack power by 50% when HP is below 20%. When the carrier has been hit it will create an electric puddle, but only 20% of the times.Ģ0% chance to drop an electric puddle on the ground that deals 1/5th of your current damage. Occasionally applies an electric DoT to enemies when attacking. This amulet can imbue the weapons with electricity and electrocute enemies sometimes. Sometimes this amulet shines with an intense light and confuses the enemies. The longer you hold the special weapon key down, the more damage the ability will do. Increases charged attacks damage the more they are charged. Increases health by 20% while decreasing defense by 10%.ĭrops from the Carnivorous Mutae's Blue Chest Ring that boosts the owner's health but also weakens their defensive power. Prevents fall damage and slowing effects but reduces enemy drops by 20%. Ring that cancels any fall damage and slowing effect in exhange for 20% less probability of enemy drops. Grants the player a Shield Buff when entering a Dungeon or a new dungeon floor, but increases fall damage by 20% of maximum health. Ring that adds a shield to its wearer's health when entering a dungeon or arriving at a new floor but increases fall damage by 20% of max health. Prevents all poison DOT effects on the player, including from poison puddles and poisonous monsters. Ring with enough antidote inside to make its wearer immune to poison. Prevents all fire DOT effects on the player, including from lava puddles and damage from monster attacks. Ring made out of a Desert Fire Gem enough to avoid fire damage in any situation. Prevents all electric DOT effects on the player, including from electric puddles and damage from monster attacks. Ring capable of absorbing even the biggest quantities of electric energy. Does not prevent pulls, slows, knockbacks, or slime attacks. Ring that grants its wearer enough stoicism to resist shocking attacks. As you cannot kill a boss a second time, any boss rings lost will need to be repurchased from Le Retailer. If you do lose a ring, you can either repurchase it from Le Retailer or attempt to farm it again from the purple chests. The ones from a boss chest are guaranteed, while the ones found in purple chests are rarer. They are found in Purple Chests in the dungeons or in a boss chest. Amulets are an item exclusive to the New Game + version of the game(after update in February of 2020 amulets are available in the base game).
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